Mining

Mining lets you spend energy to earn bonus utility resources. Each mine targets Metals, Gas, or Crystal. Stardust cannot be mined.

Mining rewards are based on season progress, not on your planet's production. Building levels, planet type bonuses, faction bonuses, items, and passive production do not increase mining output.

Energy

You have a maximum of 50 energy. Energy regenerates passively over time, fully refilling every 14 hours.

You don't need to wait for a full recharge — you can mine as soon as you have enough energy.

Mining Rewards

Each mine costs 1 energy. The selected resource only controls where the reward goes; Metals, Gas, and Crystal use the same season-scaled base reward.

The base reward starts low and rises as the season advances. The ramp is backloaded, so early season mining stays modest, midseason mining starts to feel stronger, and late season mining becomes a bigger catch-up source.

season_progress = clamp((now - season_start) / (season_end - season_start), 0, 1)
base_per_mine = 100 * (2 + 10 * season_progress^1.5)
final_reward = base_per_mine * mining_roll
DayBase per Mine
Day 1 start200
Day 3 start352.72
Day 5 start631.96
Day 7 end1,200

Variance

Each mine normally lands between 80% and 120% of the base reward. There is also a 2% chance to hit a 10x jackpot instead.

DayBaseNormal RangeJackpot
Day 1 start200160–2402,000
Day 3 start352.72282.18–423.263,527.21
Day 5 start631.96505.57–758.356,319.59
Day 7 end1,200960–1,44012,000

Strategy

You choose which resource to mine each time. Common approaches:

  • Mine what you need — If you're short on a specific resource for an upgrade, mine it to close the gap faster.
  • Watch your energy cap — Mining later in the season pays more, but sitting at full energy stops regeneration.